﻿using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Godot.core
{
    public class NodePath
    {
        protected struct InnerData
        {
            public StringName property;
            public List<StringName> path;
            public List<StringName> subpath;
            public bool absolute;
        }

        protected InnerData data;
        private String str;

        public ReadOnlyCollection<StringName> names
        {
            get
            {
                return data.path.AsReadOnly();
            }
        }

        public NodePath()
        {
            data.path = new List<StringName>();
            data.subpath = new List<StringName>();
        }

        public NodePath(List<StringName> p_path, List<StringName> p_subpath, bool p_absolute, String p_property = "")
        {

        }

        public NodePath(String str)
        {
        }
    }
}
